Cliff Owen
engineer in heart and soul @ Playgig
Kirkland, Washington, United States
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Cliff Owen is a highly experienced software developer with 33 years of work experience. He has a strong background in C/C, C#, C++, and video games. Cliff has worked on various projects, including Unity3D, Unreal Engine, and Unreal Engine. He has extensive experience with mobile platforms and has shipped games on platforms like Steam, Google Play, Amazon, and Amazon Kindle Fire. Cliff has also held positions at Microsoft Corporation and Disney, where he has demonstrated his expertise in software development and engineering excellence. He is currently working as a Principal Core Engineer at Sledgehammer Games in Foster City, California.
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Emails and Phone Numbers

@sledgehammergames.com
@sledgehammergames.com
@playgig.com
@sledgehammergames.com
@swiftcreekgames.com
+1 650581****
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About

* 28 years C/C++ * 12 years C# * 9 years working with Unity3D. Alpha and Beta test group for Unity 2.x - * 11+ years working with Direct3D and shader programming including HLSL, GLSL, Cg. * Experience with Unreal Engine (4.5 to 4.22) * Some Java, Javascript, Objective-C and HTML experience. * Can develop on Windows or OSX. * Extensive experience with mobile platforms including iOS, Android, micro-consoles, including CPU/GPU capabilities and platform restrictions as well as independent distributor requirements - Steam, Google Play, Amazon, iTunes, Samsung, Wild Tangent, Big Fish, iWin, GameHouse. * Experience shipping on web for Facebook * Experience developing on consoles, XBox One, PS4, WiiU, OUYA, GameStick, PS Vita. Controller usage and TV Title Safe Areas as well as designing UI for the 10'​ experience (as well as similar restrictions from streaming from mobile devices to TV). * Very detailed knowledge of AR/XR/VR development issues. Shipped 15+ products as a developer at Microsoft Corporation, including working on Microsoft Windows, Microsoft Office, DirectX, Microsoft Visual Studio and XBox One. Shipped 6 games on 6 platforms (PC/Mac/Web/iOS/Android/Kindle Fire) with updates. Experience with Mac App Store and Facebook graph API as well as In-App Purchasing systems from Steam and Big Fish Games, Apple's iOS platform, Amazon Kindle Fire and Google Play. Developer of the Remix Workouts software application for iOS, Android, Amazon Kindle Fire. Lead on 2 teams at Microsoft of 7 and 14 people. Primary Interviewer for software development positions at Microsoft for 12 years, software developer and mobile art interviewer at Disney. Lead of 8 person development team at Swift Creek Games. Multiple patents for graphics work as well as engineering excellence awards at Microsoft and Disney.

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Work Experience

Los Angeles, CA, US

Computer Games

42
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Cliff Owen's Professional Milestones

  • Sr. Software Design Engineer (2011-03-01~2012-01-01): Developed scalable and efficient software solutions, optimizing operational efficiency and driving informed business decisions.
  • Shader Consultant (2017-11-01~2020-08-01): Provided expert advisory services, empowering clients to successfully overcome challenges and reach their goals.
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Education

Lake Washington High School
Lake Washington High School
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