Evan Halim
modeler & texture artist at piranha games@ Piranha Games
Vancouver, British Columbia, Canada
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Evan Halim is a highly experienced 3D artist with 18.5 years of work experience. He has a strong background in downtown and character development, with a diploma in Animation Art and Design from the Art Institute of Vancouver. Currently, he works at Piranha Games in Vancouver as a Senior Character Artist, specializing in Transformers 2: Revenge of the fallen for Xbox 360 and PS 3. Evan is passionate about art and is open to new creative opportunities. He is skilled in software such as Maya, 3Ds Max, Mental Ray, Photoshop, Mudbox, Zbrush, and Perforce.
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Emails and Phone Numbers

@piranha-games.com
@piranhagames.com
@ea.com
+1 778896****
+1 604484****
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About

In February 2005 I received my diploma in Animation Art and Design from the Art Institute of Vancouver. Shortly after I began working for Electronic Arts Canada as a 3D artist, a position I held for 2 and a half years. During this time, I worked on seven titles for the XBOX 360 and Playstation 3, including the highest rated nextgen sports title ever, NHL 08. Currently I am working at Piranha Games in the heart of downtown Vancouver as Senior Character Artist. The title I've worked on includes Transformers 2: Revenge of the fallen for Xbox 360 and Ps 3. I'm currently working on unannounced AAA title and very excited about it. However, I'm always open for other opportunities and I love to travel. Art has been my passion since childhood, and I plan to further develop my skills and gain new creative experiences as a 3D artist. Specialties: Software knowledge: Maya, 3Ds Max, Mental Ray, Photoshop, Mudbox, Zbrush, Perforce. Skills: 3d modeling, texturing, painting, conceptual drawing & life drawing, storyboarding, basic rigging & weighting, basic animation principles.

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Work Experience

3600 Gilmore Way, Burnaby, British Columbia, V5G 4R8, CA

Computer Games

87
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Evan Halim's Professional Milestones

  • Modeler & Texture Artist (2005-04-01~2007-11-01): Creating stunning and visually stunning models to enhance the client's brand presence and attract a wide range of clients.
  • modeler & texture artist at piranha games (2008-01-01~): Creating diverse and realistic character models, enhancing the overall visual quality for audiences worldwide.