Ian Olsen
Senior Character Artist@ Bethesda Game Studios
Austin, Texas, United States
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Ian Olsen is a highly experienced 3D character artist with 19.3 years of work experience. He has a strong skill set in Maya, video games, Zbrush, game development, and texturing. Based in the United States, Ian has worked on various game titles including Fallout 76 Doom Prey, Survival Instinct Kinect, Star Wars Ghostbusters, and Metroid Prime 3. He is passionate about his art and always strives to outdo himself. Ian's work has spanned across different locations, including Bethesda Game Studios, Battlecry Studios, Terminal Reality, Retro Studios, Sony, and Sony.
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Emails and Phone Numbers

@hotmail.com
@bethsoft.com
@battlecrystudios.com
@bethsoft.com
+1 301926****
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About

13+ years of professional 3d character modeling and design experience in console and PC game art. Shipped AAA game titles: Fallout 76 Doom Prey The Walking Dead: Survival Instinct Kinect Star Wars Ghostbusters: The Video Game Metroid Prime 3: Corruption My work experience includes all aspects of character art including 2d concept painting, 3d modeling, hi-poly sculpting, hand painted textures, and even some rigging and animation. I love to draw and am very passionate about my art. I take great pride in my work and am always pushing to outdo myself. but i most treasure my friendships and relationships with others and especially artists because the growth i have achieved with them far exceeds anything i could have ever accomplished alone.

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Work Experience

Rockville, Maryland, 20850, US

Computer Games

516
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Ian Olsen's Professional Milestones

  • Concept Artist (2004-06-01~2005-01-01): Creating captivating visuals that elevate the brand's identity and foster identity in the media.
  • Primary Character Artist (2007-02-01~2013-12-01): Creating visually stunning and engaging characters that bring storylines to life, resonantly captivating audiences worldwide.
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