Lloyd Tom
Software Developer@ Raytheon
Aurora, Colorado, United States
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Lloyd Tom is a solo Indie Game Developer with 12.3 years of experience. He holds a Bachelor's degree in Computer Science with a focus on Game Design. Lloyd has developed his own game with the Unity Game Engine called Chromatic Labyrinth, raised a successful Kickstarter campaign and sold copies on the Steam store. He has also worked as a software production consultant and has written scripts in Node.js. Lloyd is a hard-core gamer with excellent problem-solving and debugging skills. He has also developed gameplay elements and AI with Unreal Engine 4 and Unity.
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@raytheon.com.au
@raytheon.com
@raytheon.com
@marpoltraining.com
@rtx.com
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About

Behance Portfolio: https://www.behance.net/lvtomdesign Major: BS in Computer Science with emphasis in Game Design. Game Releases: Chromatic Labyrinth: https://store.steampowered.com/app/1603460/Chromatic_Labyrinth/ I’m a solo Indie Game Developer with a Bachelor’s of Science in Computer Science with a specialty in Game Design. I have developed my own game with the Unity Game Engine called Chromatic Labyrinth, raised a successful Kickstarter campaign, and sold copies on the Steam store. My experience as game developer has given me the opportunity to use my understanding of algorithms and data structures into practical applications and techniques such as infinite terrain generation and marching cubes. As a software production consultant, I have tested and edited various software products as part of a team for quality assurance. I have also written several scripts in Node.js that analyzes files and handles encryption. Throughout my life I have worked with multiple object-oriented programming languages. Also, I'm a hard-core gamer that enjoys to analyze in game stats to min-max my own personal combat effectiveness. I am self-motivated with a strong work ethic and have worked closely with others during group projects to implement various scripts. I have also developed gameplay elements and AI with Unreal Engine 4 and Unity. In my schoolwork, I have always demonstrated excellent problem-solving and debugging skills. I have created a fully functioning FPS from UE4 in a group of three, developed AI units for UE4 FPS: Shooter, Melee, and Coward, managed the various AI unit Animation Blueprints, created Third-person Shooter game from UE4, sculpted custom level design for the game in UE4 from BSP tools, wrote a text-based version of Liar’s Dice from C++, created a Top-down Treasure Hunter game from UE4, developed procedurally generated terrain obstacles for the Top-down Treasure Hunter game, and created Top-down Arcade Horde Shooter from Stencyl Gamemaker. During my time with Acres, I have documented their endpoints with Swagger and collaborated on front-end UI for a bonus demo that was presented at NIGA. Languages: Golang, React, Java, JavaScript, C, C++, C#, Python, Bash, Unix and Linux, HTML and CSS Tools: Goland, Swagger, Watir, Unity MLA, UE4 BP, UE4 AI BT, UE4 AI BB, UE4 AI EQS, UE4 Animation BP, UE4 Animation Montages, Databases, Data-Structures Platforms: Unity, UE4, Stencyl, Adobe Photoshop, Illustrator, Animate, Autodesk 3ds Max, Website Design, Video Production Networking: Bitbucket, Discord, GitHub

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Work Experience

Arlington, VA, US

Defense and Space Manufacturing

44391
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Lloyd Tom's Professional Milestones

  • Software Production Consultant (2020-10-01~): Optimized software production processes to increase efficiency and optimize workflow.
  • Software Engineer (2023-02-01~): Designing and implementing innovative software solutions to meet client's needs and drive business success.
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Education

Southern New Hampshire University
Southern New Hampshire University

Bachelors,

Computer Science

2018-2020
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