Matt Intrieri
lead ship technical artist at cloud imperium games@ Cloud Imperium Games
Culver City, California, United States
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Matt Intrieri is a highly experienced Sr. Technical Artist and Lead Character Artist with over 25 years of work experience. He has a strong background in game development, video games, texturing, Maya, and Ps3. Based in Culver City, California, Matt has worked with renowned teams and has a deep understanding of the Art, Design, and Engineering departments. He excels in delivering in-game art, fixing technical issues, and writing productivity enhancement tools to enhance the art pipeline. With skills in Max, Maya, MaxScript, Mel, Python, JavaScript, C#, Zbrush, Flash, Tools Scripting, UI, modeling, texturing, rigging, technical animation, lighting, camera, Particle FX
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Emails and Phone Numbers

@cloudimperiumgames.com
@hotmail.com
@cloudimperiumgames.com
+1 801501****
+1 415885****
+1 818885****
+1 719592****
+1 310740****
+1 310403****
+1 310397****
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About

Personal Web Site and Demo Reel up at mattintrieri.com As a Sr. Technical Artist and Lead Character Artist, I have been fortunate to work with some amazing teams. My work puts me in close communication with the Art, Design and Engineering departments, delivering in-game art, fixing technical issues and writing productivity enhancing tools that improve the art pipeline. Skills: Max, Maya, MaxScript, Mel, Python, JavaScript, VBScript, C#, Zbrush, Flash, Tools Scripting, UI, Modeling, Texturing, Rigging, Technical Animation, Lighting, Camera, Particle FX and Batch Processing.

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Work Experience

12322 Exposition Blvd, Los Angeles, California, US

Computer Games

785
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Matt Intrieri's Professional Milestones

  • Lead Character Artist And Senior Artist (1998-01-01~2001-01-01): Creating memorable and emotionally impactful characters that leave a lasting impression on audiences.
  • Technical Artist (2008-01-01~): Delivered high-quality visual effects, establishing a reputation for excellence in creative work.
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Education

De Anza College
De Anza College

Computer Science,

Film