Nathan Hall
game programmer | gameplay ui live service@ TEKsystems
New Westminster, British Columbia, Canada
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Nathan Hall is a highly skilled professional with over 20 years of experience in various programming languages and programming languages. He is proficient in C#, C++, programming, teamwork, and Java. Based in Burnaby, Canada, Nathan is known for his dedication to perfection and his ability to work well both independently and as part of a team. He has a strong background in Unity3D engine and C#, and has worked on projects involving self-study rendering techniques, custom shaders, and 3D modeling. Nathan's goal is to bring audiences positively impactful games through this medium.
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Colleagues

Emails and Phone Numbers

@navigatorgames.ca
@sisystems.com
@teksystems.com
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About

I strive for perfection in everything that I do and I am not hindered when things seem unobtainable. I work best in a team but do well on my own when working toward a clear goal. My core knowledge is in the Unity3D engine and C#, but I'm not afraid to venture outside of my comfort zone and pick up new skills. In past projects I have picked up unfamiliar languages quickly, such as Go, Python and Javascript. In my spare time I work on my personal Unity projects and self-study rendering techniques, custom shaders and 3D modelling. I passionately believe that in the right hands, games can be a beautiful way to tell a story or illustrate a message. My goal is to help bring audiences positively influential games through this medium.

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Work Experience

7437 Race Road, Hanover, MD, 21076, US

IT Services and IT Consulting

26765
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Nathan Hall's Professional Milestones

  • Crew (2008-04-01~2009-01-01): Maximizing creativity by implementing cutting-edge designs and innovative design techniques.
  • Graduate Engineer (2018-03-01~2018-05-01): Successfully completed all coursework and received evidence to help students prepare for successful careers in engineering.
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Education

澳大利亚昆士兰科技大学
澳大利亚昆士兰科技大学

Software Technologies

2010-2014