Pierre Bourgeot
Senior Character Artist@ Kabam
Canada
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Pierre Bourgeot is a highly skilled professional with 18.9 years of experience in various roles such as Studio Character Craft Lead, Principal Character Artist, and Lead Character Artist. He has worked with renowned companies like Kabam, Next Level Games, and Plastic Wax, where he showcased his expertise in character modeling and texturing for Games, Cinematics, and Films. Pierre's extensive background in 3D modeling and digital sculpting makes him a valuable asset in the industry. Based in Vancouver, Canada, Pierre is known for his exceptional skills and dedication to creating impactful visuals.
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Emails and Phone Numbers

@kabam.com
@unitedfrontgames.com
@tttc.ca
@hotmail.com
@kabaminc.com
+1 800952****
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About

• Studio Character Craft Lead: Kabam • Principal Character Artist: Marvel Realm of Champions • Senior Character Artist: Luigi's Mansion 3 (Switch) • Lead Character Artist: Smash + Grab (PC) • Lead Character Artist: Tomb Raider: Definitive Edition (XBOX ONE, PS4) • Lead Character Artist: Sleeping Dogs DLC (PS3/XBOX360/PC) • Lead Character Artist: Sleeping Dogs (PS3/XBOX360/PC) • Freelance Character Artist: Plastic Wax Animation • Character Artist: Pirates of the Caribbean: Armada of the Damned (PS3/XBOX360) • Character Artist Mentor: Think Tank Training Centre • Character Artist/Zbrush Teacher: Vanarts • Senior Creature Artist: Dinosaurs: Giants of Patagonia (IMAX) • Character Artist: NBA Live 2006 (PS3/XBOX360) • Character Artist: 187: Ride or Die (PS2/XBOX) • Character Artist: Broken Saints (DVD) Specialties: Character modeling and texturing for: Games, Cinematics and Films.

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Work Experience

1118 Alberni St, Vancouver, British Columbia, CA

Computer Games

842
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Pierre Bourgeot's Professional Milestones

  • Senior Character Artist (2016-11-01~2018-10-01): Achieved mastery in creating stunning animated and reality-based designs for multiple film and television projects.
  • Character Modeling And Zbrush Teacher (2006-10-01~2010-09-01): Empowered students to develop a deep understanding of character modeling and Zbrush skills through engaging and interactive teaching methods.
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