Ronan Tumelty
senior software development consultant for games@ Unity
Ireland
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Ronan Tumelty is an experienced software engineer and designer with 10 years of experience in game and mobile development. He has strong knowledge of Unity game engine and has worked on various voice-enabled mobile apps for children. Ronan is skilled in design principles such as Game Design Patterns, Functional Programming, and OOP. He has also provided design consultancy services to clients, focusing on integrating voice technology into their products and optimizing Voice UX. Ronan is proficient in visual design tools and has experience in asset preparation, scene composition, and UI construction. He is also proficient in Java, JavaScript, C, C#, and Python.
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Emails and Phone Numbers

@unitywell.com
@soapboxlabs.com
@gmail.com
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About

I am an experienced software engineer and designer, with 10 years experience in game and mobile development. I have particularly strong knowledge of the Unity game engine, having worked with it on a daily basis for the last 10 years. I am a practiced designer, having designed and lead development on several voice-enabled mobile apps for children, published on the App Store (iOS), Play Store (Android) and Amazon (Android) platforms. I am versed in design principles such as Game Design Patterns, Functional Programming and OOP. While working at SoapBox Labs, I have provided design consultancy services to clients with a focus on integrating voice technology into their products and optimising Voice UX. I have strong written, visual and verbal communication skills, and am well practiced in the use of visual design tools such as UML (e.g., sequence diagrams, class diagrams, use case diagrams, etc) and flow charts as a means of validating designs. I have strong working knowledge of content formats, and of a wide range of applications used for asset creation for game development, including but not limited to Adobe Photoshop, GIMP, Autodesk 3DS Max, Blender, and Audacity. I am experienced in asset preparation, scene composition and UI construction. I have experience programming in several languages, including Java, JavaScript, C, C++, C#, and Python. I also have, as well as working knowledge of shader programming in HLSL. I also have some experience of Native Android and iOS development, and have developed SDKs and integrations for several platforms. I am practiced in following Agile Development principles, having followed Scrum methodologies in several roles, and having used tools like Jira, Asana and Trello for project tracking. I am also a strong proponent of diligent version control. I have experience working both as a solo/freelance developer and also as part of a larger team, having worked as a software tester on the Production Support Team at State Street International Ireland, as a software developer on the Playstation 3 Target Manager team at Sony Computer Entertainment Ireland, and as part of a widely spread remote team working on the 'Simon the Sorceror: Between Worlds' adventure game at Storybeasts. More recently I have been part of multi-functional teams at SoapBox Labs, working with other developers, speech scientists and linguists to develop and deliver cutting edge machine learning speech solutions.

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Work Experience

30 3rd Street, San Francisco, 94103, US

Software Development

7906
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Ronan Tumelty's Professional Milestones

  • Game Designer \ Developer (2014-09-01~2015-08-01): Developed immersive and visually appealing gaming experiences, inspiring young players to embrace game discovery.
  • Lead Developer (2014-05-01~2014-09-01): Developed and executed cutting-edge software solutions, enhancing connectivity and delivering high-quality results.
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Education

Ballyfermot College of Further Education
Ballyfermot College of Further Education

Computer Game Design

2010-2012
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