Stephane Fontaine
senior technical artist @ substance3d@ Adobe
Paris, Île-de-france, France
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Stephane Fontaine is a highly skilled 3D artist with 13.1 years of experience. Based in Paris, France, he specializes in 3D Studio Max, Adobe Photoshop, Zbrush, texture, art, Maya, and Unreal Engine3. Stephane has worked on various projects including Ghost Recon, Wildlands, Watch Dogs 2, Tom Clancy's, Spider's Studios, Arklash Legacy, Cyanide Studios, and the Envrionment Artist. He has also worked at Adobe in the United States and BackLight in France. Stephane's expertise and experience make him a valuable asset in the field of 3D design.
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@adobe.com
@gmail.com
@allegorithmic.com
@adobe.com
+1 408536****
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About

Skills: Zbrush 3DS Max Photoshop Substance Designer / Painter Ndo2 / dDo UDK Engine / Unity Knald Games Shipped: _Ghost Recon: Wildlands (2017) _Watch Dogs 2 (2016) _Tom Clancy's: The Division (2016 ) _The Technomancer (2016) Spider's Studios _ Arklash Legacy, Cyanide Studios, 12/09/2013. Envrionment Artist http://www.aarklash-legacy.com/

Work Experience

345 Park Avenue, San Jose, CA, 95110-2704, US

Software Development

36786
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Stephane Fontaine's Professional Milestones

  • Environment Artist (2012-01-01~2012-01-01): Created sustainable, organic structures in a sustainable environment, cultivating social and environmental responsibility.
  • senior technical artist @ substance3d (2019-01-01~): Creating visually stunning 3D designs that captivate audiences and captivate the target audience.
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