Stephane Fontaine
Tell me more about Stephane Fontaine?
Stephane Fontaine is a highly skilled 3D artist with 13.1 years of experience. Based in Paris, France, he specializes in 3D Studio Max, Adobe Photoshop, Zbrush, texture, art, Maya, and Unreal Engine3. Stephane has worked on various projects including Ghost Recon, Wildlands, Watch Dogs 2, Tom Clancy's, Spider's Studios, Arklash Legacy, Cyanide Studios, and the Envrionment Artist. He has also worked at Adobe in the United States and BackLight in France. Stephane's expertise and experience make him a valuable asset in the field of 3D design.
For inquiries about Phone Number and Email, please click here Unlock Contact
Emails and Phone Numbers
About
Skills: Zbrush 3DS Max Photoshop Substance Designer / Painter Ndo2 / dDo UDK Engine / Unity Knald Games Shipped: _Ghost Recon: Wildlands (2017) _Watch Dogs 2 (2016) _Tom Clancy's: The Division (2016 ) _The Technomancer (2016) Spider's Studios _ Arklash Legacy, Cyanide Studios, 12/09/2013. Envrionment Artist http://www.aarklash-legacy.com/
Work Experience
senior technical artist @ substance3d
Software Development
Stephane Fontaine's Professional Milestones
- Environment Artist (2012-01-01~2012-01-01): Created sustainable, organic structures in a sustainable environment, cultivating social and environmental responsibility.
- senior technical artist @ substance3d (2019-01-01~): Creating visually stunning 3D designs that captivate audiences and captivate the target audience.
Skill
3d Studio Max
Adobe Photoshop
Zbrush
Texture
Art
Maya
Unreal Engine3
Certification
Colleagues
Other Named Stephane Fontaine
Frequently asked questions
We found 4 Stephane Fontaine's email addresses
We found 1 Stephane Fontaine's phone numbers
Stephane Fontaine works for Adobe
Stephane Fontaine's role in Adobe is senior technical artist @ substance3d
Stephane Fontaine works in the industry of Software Development
Stephane Fontaine's colleagues are Luca Haines,DC Cheng,Vinh Duong
Stephane Fontaine's latest job experience is senior technical artist @ substance3d at Adobe