Tze-Lin Hsu
Full Sail University
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Tze-Lin Hsu is a 3D Environment and Texture Artist based in Los Angeles, California. With 4.8 years of experience, Tze-Lin specializes in hard surface modeling, organic modeling, low, high, and game ready poly modeling, PBR texture creation, hand painting, texture creation, photo reference modeling, and more. They have worked on various projects such as Maya 3DsMax, Photoshop, Zbrush, Substance (Painter/Design), SpeedTree Quixel Mixer/Bridge Unreal Engine 4 Unity, DaVinci Resolve Panels, After Effects, Blender, and Adobe Dimension. Tze-Lin has also worked as a Sales Staff, Contract Mur
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Hello, I am a 3D Environment and Texture Artist located in Los Angeles.Skill set:> Hard surface modeling> Organic modeling> Low, high and game ready poly modeling> PBR texture creation> Hand painting texture> Photo reference texture painting> Shading and lightingPrograms Used:> Maya> 3DsMax> Photoshop> Zbrush> Substance (Painter / Designer)> SpeedTree> Quixel Mixer/Bridge> Unreal Engine 4> Unity- DaVinci Resolve Panels- After Effects- Blender- Adobe Dimension
...See MoreWork Experience
3d environment & ue4 artist
Tze-Lin Hsu's Professional Milestones
- Capture Artist: Creating engaging and impactful visuals that resonate with target audiences and drive business growth.
- 3d environment & ue4 artist: Delivered high-quality 3D environments and UEE3 images, captivating the user with immersive visuals.
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Tze-Lin Hsu works for Alchemy INFO
Tze-Lin Hsu's role in Alchemy INFO is 3d environment & ue4 artist
Tze-Lin Hsu's latest job experience is 3d environment & ue4 artist at Alchemy INFO
Tze-Lin Hsu's latest education in Full Sail University